Technical Artist (Malta/Remote)
# Technical Artist (Malta/Remote) **Play Magic** · Malta · `Remote` · `Full Time` 💼 **Уровень роли:** `Mid-level` 🕒 **Статус:** *Опубликовано: сегодня* · *Источник: Himalayas (JSON API)* --- ### Top Skills & Match 🎯 **Ключевой стек роли:** `[Technical-Artist]` `[Technical-Artist-(Game-Industry)]` `[Shader-Artist]` `[Tech-Artist]` `[Game-Developer]` `[3D-Technical-Artist]` --- ### About the Role - Malta or remote, fulltime YOURRESPONSIBILITIES: - Work closely with Tech and Art departments and act as alink to ensure that there is proper communication and understanding betweenthem. - Lead the RnD together with the otherTechnical Artists for all tech art subjects of the given projects, looking waysto improve Art pipelines and the artistic quality bar. - Actively work with all departments toensure that the overall performance of the given project is up to target, whilepreserving as much as possible the visual bar that is set. - Create shaders in node-based tools likeUnreal’s Material Editor and Unity’s Shader Graph. - Create any support meshes, textures andmasks you might need in the shader creation process. - Support Art with the useof visual scripting (ex. Unreal’s Blueprints), to assist with any basicfunctionality that is needed for any given art asset. - Testoften the builds of the game in question, always on platform, to ensure what isseen in Engine is accurately depicted in build. - Help Art department leads to ensure that allpipelines that are set, are followed through development by the artists. - Proactivelyseek out opportunities to identify and deal with issues before they arise. - Buyinto the established art vision of the game and ensure this is delivered in itsentirety. - Serve as Mentor for less experiencedTechnical Artists and help them evolve their skills. REQUIRED QUALIFICATIONS: - 2.5+years of professional experience as a Technical Artist in the Games Industry,with at least 1 game released. - Thoroughknowledge of Unreal game engine. - Sufficientknowledge of tools like 3d Studio Max or Maya, Photoshop. - Knowingwhen to ‘throw something together’ for prototyping, when you need to sacrificequality for time and when it is time to polish. - Loveto collaborate and to work within a team. Willing to provide and acceptdirection and the ability to embrace change. - Loveplaying and creating games, while thinking how to take them to the next level. - Strongwritten and verbal communication skills. BONUS QUALIFICATIONS: - Experiencewith any commonly used code-based shader creation language. - Experiencewith developing and releasing game(s) on consoles. - Experiencewith any proprietary game engines and/or Unity. - Experiencewith tools and pipelines of Animation, enough to assist Technical Animatorswherever is needed. Originally posted on Himalayas
- Technical-Artist
- Technical-Artist-(Game-Industry)
- Shader-Artist
- Tech-Artist
- Game-Developer
- 3D-Technical-Artist
Наблюдалась 2026-10-09, впервые 2026-10-08, источник — Himalayas (JSON API).