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Senior 3D Generalist Artist - 6 month contract

Panic Stations · Удалённо · United Kingdom

# Senior 3D Generalist Artist - 6 month contract **Panic Stations** · United Kingdom · `Remote` · `Contractor` 💼 **Уровень роли:** `Senior` 🕒 **Статус:** *Опубликовано: сегодня* · *Источник: Himalayas (JSON API)* --- ### Top Skills & Match 🎯 **Ключевой стек роли:** `[3D-Artist]` `[3D-Generalist]` `[Game-Artist]` `[Environment-Artist]` `[Character-Artist]` `[Senior-3D-Generalist]` `[Senior-3D-Artist]` `[3D-Artist-Generalist]` --- ### About the Role We’re a games studio focused on building games that bring people together. We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games. Role Overview We’re looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go. We’re looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game. Key Responsibilities 1 - Create Game-Ready Art You’ll mainly be working on modular environments, props, set dressing and character / creature work. Success looks like: - Understanding our art ethos and working autonomously with high level direction - Grasping the project art style and adapting quickly - Understanding how to construct modular environments and working to a grid - Rapid output by focusing on getting the core elements right rather than superficial details 2 - Be a Force Multiplayer, Not Just an Asset Maker There’s more to it than just creating assets, it’s about being an invaluable team member. Success looks like: - Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between - Joining playtests and contributing to the game experience beyond art - Identifying risks and constraints early and redirecting effort when needed - Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum 3 - Implement Assets in Engine You’re not just handing off art assets, you’re implementing them in-engine. Success looks like: - Importing, setting up and hooking up assets - Correctly handling setup for materials, prefabs, folders and naming etc - Fixing materials, collision and general art bugs in engine - Spotting inefficiencies and offering better solutions - Keeping assets and scenes well optimized without sacrificing the game’s vision Requirements - Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility - Broad artistic & technical skillset: environments, props, characters / creatures - Confident in Unity; asset implementation and fixing art bugs - Comfortable in Blender (preferred) or able to transition quickly - Happy to prioritize speed & efficiency - Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king. - General understanding of supporting optimization and performance for online multiplayer titles (from an art POV) - Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art Please note: This is a 6 month contract, remote-working position, open to anyone within the UK. Originally posted on Himalayas

Наблюдалась 2026-10-15, впервые 2026-10-15, источник — Himalayas (JSON API).

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