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Experienced LEVEL ARTIST - Worldbuilder/Lighting (Malta/Remote)

Play Magic · Удалённо · Malta

# Experienced LEVEL ARTIST - Worldbuilder/Lighting (Malta/Remote) **Play Magic** · Malta · `Remote` · `Full Time` 💼 **Уровень роли:** `Senior` 🕒 **Статус:** *Опубликовано: сегодня* · *Источник: Himalayas (JSON API)* --- ### Top Skills & Match 🎯 **Ключевой стек роли:** `[Level-Artist]` `[Environment-Artist]` `[Lighting-Artist]` `[Game-Artist]` `[3D-Artist]` `[Senior-Environment-Artist-Lighting]` `[Game-Lighting-Artist]` `[Senior-Environment-Artist]` `[3D-Game-Environment-Artist]` `[Game-Environment-Artist]` --- ### About the Role - Malta or remote, fulltime RESPONSIBILITIES: Worldbuilding: - Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages - Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story - Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library - Coordinate well with Environment Team for the level needs when it comes to Assets - Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements - Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope - Handle any project structure and gameplay-related needs that a level creates Lighting: - Plan and gather reference to show the target visual result - Prepare the scene for lighting, by cleaning the layout and creating the necessary conditions - Light the scene, under the guided lighting conditions, with Baked or Realtime Lights - Create different lighting scenarios from already existing, Lighted Scenes - Use Visual Effects to help focus on specific lighting conditions - Create and work with Post Processing to push the visual of the game according to the platform needs - Handle any light and post process-related side work that is needed to complete the level Development: - Coordinate with Art Director and Art Lead about the style of the game in development - Work closely with Producers to keep track of the development schedule - Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project - Be proactive in research and suggest solutions for various development issues that may arise REQUIRED QUALIFICATIONS: - 2.5+ years of professional experience as a Level Artist, in the Games Industry. - Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other). - Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop. - Work from concept or reference, but also be creative and provide input for the direction of any level. - Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish. - Love to collaborate and to work within a team. Willing to provide and accept direction and the ability to embrace change. - Love playing and creating games while thinking how to take them to the next level. - Strong written and verbal communication skills. BONUS QUALIFICATIONS: - Experience with the creation of Open World games and how that affects level creation. - Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level. - Experience with environment animations, to set up any gameplay or visual sequences. Originally posted on Himalayas

Наблюдалась 2026-10-09, впервые 2026-10-09, источник — Himalayas (JSON API).

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