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Environment and Prop Artist (3-month contract)

Blackbird Interactive · Удалённо · Canada · 80 000 — 90 000 CAD

# Environment and Prop Artist (3-month contract) **Blackbird Interactive** · Canada · `Remote` · `Temporary` 💼 **Уровень роли:** `Mid-level` 💰 **Компенсация:** `80,000 – 90,000 CAD` 🕒 **Статус:** *Опубликовано: сегодня* · *Источник: Himalayas (JSON API)* --- ### Top Skills & Match 🎯 **Ключевой стек роли:** `[Environment-Artist]` `[Prop-Artist]` `[3D-Artist]` `[Hard-Surface-Artist]` `[Environment-and-Prop-Artist]` `[3D-Environment-Artist]` `[3D-Game-Environment-Artist]` `[Mid-Level-Environment-Artist]` --- ### About the Role Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title. In this position, you’ll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices. We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured. Responsibilities - Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency. - Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style. - Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation. - Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. - Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations. Requirements - 4+ years of experience as hard-surface environment, dungeon or prop artist - Strong portfolio showcasing work on previous titles or projects in-engine - Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop - Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools - Strong technical execution and problem solving skills. - Desire to be highly collaborative and eager to take constructive feedback Pluses - Passion for grounded, immersive science fiction - Familiarity with 3ds Max and Substance Designer - Experience working within proprietary engines Originally posted on Himalayas

Наблюдалась 2026-10-08, впервые 2026-10-08, источник — Himalayas (JSON API).

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