AI Software Engineer, Stimulation (f/m/d)
# AI Software Engineer, Stimulation (f/m/d) **TACTILIA robotics** · München · `On-site` 🕒 **Статус:** *Опубликовано: сегодня* · *Источник: Indeed* --- ### About the Role About TACTILIA At TACTILIA, we are building the industry-ready robotic hand that closes one of the biggest gaps in Physical AI. Spun out of SCHUNK, the global market leader in gripping technology, we combine a decade of robotic-hand expertise and real industrial access with the speed and ambition of a deep-tech startup. This isn't a research project waiting for its first customer. We already have a product, customers are ready to use it, and we are launching now. Your work will directly shape the electronics, actuators, and embedded systems that make that possible. You will join at the moment when the hard engineering questions become real product decisions: how do we make a highly capable robotic hand reliable, manufacturable, serviceable, and simple enough to deploy on a real shop floor? The Role: As an AI Software Engineer focused on Simulation, you will build the simulation and software infrastructure that enables TACTILIA's robotic hands to learn, test and improve before they touch the real world. You will work at the intersection of robotics, simulation and AI — developing environments, models and tools for training and evaluating robotic hand behaviours. Your work will help bridge simulation and reality and accelerate the development of dexterous manipulation skills. What you will do: Build and maintain simulation environments for robotic hands and dexterous manipulation Develop simulation models for robot dynamics, actuators, sensors and contact interactions Develop software infrastructure for training, evaluating and benchmarking AI-based manipulation policies Work with reinforcement learning, imitation learning and other learning-based approaches for robotics Build pipelines for simulation-to-real transfer and validate policies on real robotic hardware Generate and manage simulation data for training and evaluation Integrate simulation environments with robotics and AI software stacks Collaborate closely with robotics, controls and hardware engineers to translate real-world behaviour into simulation Develop tools and workflows that make simulation faster, more reliable and useful for product development What you bring: Degree in Computer Science, Robotics, AI, Electrical Engineering or a related field Strong software engineering skills in Python and C++ Experience with robotics simulation and/or physics engines Experience with machine learning applied to robotics Good understanding of robot kinematics, dynamics and control Experience working with robotic systems, sensors and/or simulation environments Strong problem-solving skills and a pragmatic, hands-on approach Ability to work across AI, software and physical robotics Bonus: Experience with reinforcement learning or imitation learning Experience with simulation-to-real transfer Experience with MuJoCo, Isaac Sim, Isaac Lab or similar simulation frameworks Experience with dexterous manipulation, grasping or robotic hands The next chapter of robotics won't be built in a lab. It will be built by people who care about what happens when technology meets the real world. At TACTILIA, you'll work on one of the hardest open problems in robotics: giving machines the dexterity, reliability and robustness to interact with the physical world at industrial scale. The technology is taking shape, the team is being built, and the standards around robotic hands and their skills are still open. That means your decisions will have a lasting impact — not just on a product, but on what comes next for Physical AI. Build the hand. Define the standard. Shape what comes next. If you're excited by the challenge of building robotic hands that works reliably in the real world, we'd love to hear from you.
Наблюдалась 2026-09-21, впервые 2026-09-21, источник — Indeed.